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Assassination Rogue Adapting to the Pre-Patch - Battle for Azeroth 8.0.1

on Mon Aug 06, 2018 9:28 am
Message reputation : 100% (2 votes)
Welcome to Wowhead's guide to Adapting to Battle for Azeroth's pre-patch guide as a Assassination Rogue. Patch 8.0 brings a lot of changes from BFA to the world of Azeroth and this guide is made to make sure you are prepared for all upcoming changes. This guide gives you an overview of all the changes happening with patch 8.0 for Assassination Rogue.
This pre-patch page is intended to help you know the changes to Assassination Rogue during the pre-patch. Note that during pre-patch, while artifacts no longer work, we do not have our azerite powers yet, meaning this isn't the final picture for specs in BFA. However, we still retain the powers from legendaries, which will continue working up to level 115, creating some interesting situations, as some effects from legendaries became baseline effects or talents in BFA.
On our other guide pages, including Rotations, Talents & Builds, and Stat Priorities, you will find detailed recommendations on how to play your Assassination Rogue, accounting for the changes shown here, during the 8.0 BFA pre-patch.
Our guides are always updated with the latest information from in-game experiences and both simulations and logs, make sure to check our changelog to this page, by clicking on View Changelog at the top of the page. If you are interested into more in-depth informations about Assassination Rogue in Battle for Azeroth (BFA), make sure to browse our Navigation Bar below and our list of Related Guides just beneath the Table of Contents.
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About the Author

This guide is written by gray_hound, a raider in <Strawberry Puppy Kisses> on Area 52. Gray_hound is a moderator in Ravenholdt community, and co-operates with other theorycrafters. You can catch him online on Twitter and streaming on Twitch.

Core Changes to Assassination Rogues

Key Changes

Abilities/Talents Removed

Abilities/Talents Added

Changes to playstyle

Overall, the playstyle doesn’t change much, none of the talents that got removed were actively chosen in PvE, so they don’t particularly affect anything.
When it comes to artifact getting removed, we will end up losing 1 of our “Cooldown”s in the form of (Заклинание #192759), we will also lose (Заклинание #192349) which will move (Заклинание #79140) back to stable 2 minutes, making it always synchronize with (Заклинание #1856). In addition, we can notice the loss of (Заклинание #238102), removing (Заклинание #185311)’s ability to be used as a pre-emptive CD, and we no longer get (Заклинание #255544) baseline.
Now, we do have a few new talents, and re-shuffling of previous ones, that opens up room for new combinations :
Finally, tier 100 talents are all re-worked into AoE focused (albeit with some ST focus) :

War Mode

Another change from Legion into BFA is the addition of War Mode. War Mode is a new World PvP system in the Battle for Azeroth pre-patch, along with the new Honor system and Honor Talents. You are now able to toggle War Mode while in a capital city to gain access to PvP Talents in the outdoor world as well as other bonuses, like increased rewards from World quests and 10% extra experience. The downside is that you will always be in PvP combat mode, with the rewards counterbalancing that risk.

Changes to the Global Cooldown (GCD) for Assassination Rogues

The Global Cooldown, or GCD, is a short lockout period which controls the rate with which abilities can be used; spells that are on the GCD are unable to be used simultaneously, while only abilities off the GCD can be used at the same time or during that lockout period. The global cooldown starts at 1.0 second for energy resource classes, and 1.5 seconds divided by haste for all others.
In Battle for Azeroth, many abilities which used to be off the GCD are now controlled by it. For Assassination Rogues the abilities affected by this change are:
The GCD change doesn’t affect assassination too much, as our (Заклинание #79140) cooldown is only used once every 2 minutes.

Returning Legendary and Artifact Effects

In Battle for Azeroth, many old artifact traits and legendary effects from Legion were turned into talents and baseline abilities. It is known that we will lose our Artifacts in a future event. To add to that, Legion legendaries will stop working at level 116. To learn more, check out our full article about returning effects in Battle for Azeroth.
For Assassination Rogues the returning effects are:

Ability and Spell Changes for Assassination Rogues

General Rogue Changes

Spells
  • NEW (Заклинание #8647)   Your damage exposes weaknesses in the target's armor, increasing Physical damage taken by 5% for 1 min.
    Removed in build 282727, made a Windwalker debuff
  • (Заклинание #1966)   Performs an evasive maneuver, reducing damage taken from area-of-effect attacks by 50%40% for 5 sec.
    Cooldown changed from None to 15 sec cooldown
  • (Заклинание #114018)   Extend a cloak that wrapsshrouds party and raid members within 30 yards in shadows, providing stealth for 15 sec.
Honor Talents
  • (Заклинание #248744)   Deals 500%(41.106% of Attack power) Physical damage, and reduces the target's movement speed by 70% for 4 sec.
    Cannot be blocked, dodged or parried.
Azerite Traits

Assassination Rogue Changes

Specialization
  • (Заклинание #137037)   Apply Aura: Modifies Damage/Healing Done by 28% 32%.
    REMOVED Modifies Spell Effectiveness Prey on the Weak Value: +5%
    NEW Modifies Cooldown Marked for Death Value: -30000
  • REMOVED Assassin's Resolve   Your maximum Energy is increased by 20 and your damage is increased by 17%.
  • (Заклинание #2094)   Blinds the target, causing it to wander disoriented for 1 min. Damage will interrupt the effect. Limit 1.
    Cooldown changed from 2 min cooldown to 1 min cooldown
  • (Заклинание #2823)   Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance to poison the enemy for [(35.75%6.3% of Attack power) * 412 / 2] Nature damage over 12 sec. Subsequent poison applications will instantly deal (25.415%4.5% of Attack power) Nature damage.
  • (Заклинание #32645)   Finishing move that drives your poisoned blades in deep, dealing instant Nature damage and increasing your poison application chance by 30%. Damage and duration increased per combo point.
      1 point  : [(60%16% of Attack power) * 1] damage, 2 sec
      2 points: [(60%16% of Attack power) * 2] damage, 3 sec
      3 points: [(60%16% of Attack power) * 3] damage, 4 sec
      4 points: [(60%16% of Attack power) * 4] damage, 5 sec
      5 points: [(60%16% of Attack power) * 5] damage, 6 sec
      6 points: [(60%16% of Attack power) * 6] damage, 7 sec
  • (Заклинание #196819)   Finishing move that disembowels the target, causing damage per combo point.
      1 point  : [(85.333%17.6% of Attack power) * 1] damage
      2 points: [(85.333%17.6% of Attack power) * 2] damage
      3 points: [(85.333%17.6% of Attack power) * 3] damage
      4 points: [(85.333%17.6% of Attack power) * 4] damage
      5 points: [(85.333%17.6% of Attack power) * 5] damage
      6 points: [(85.333%17.6% of Attack power) * 6] damage
  • (Заклинание #51723)   Sprays knives at all targets within 10 yards, dealing (20.475%20.5% of Attack power) Physical damage and applying your active poisons at their normal rate.
    Awards 1 combo points.
  • (Заклинание #703)   Garrote the enemy, causing (810%108% of Attack power) Bleed damage over 18 sec.
    Silences the target for 3 sec when used from Stealth
    Awards 1 combo point.
    Cooldown changed from 15 sec cooldown to 6 sec cooldown
  • (Заклинание #76803)   Increases the damage done by your poisons by 32% and the effect of Agonizing Poison by 16% and bleeds by 14.0%.
    Name changed from Mastery: Potent Poisons to Mastery: Potent Assassin
  • (Заклинание #1329)   Instantly attacks for (432% + 432%)[(35% of Attack power) + (35% of Attack power) * 0.5] Physical damage.
    Awards 2 combo points.
    Cost changed from 55 Energy to 50 Energy
  • (Заклинание #185565)   Throws a poison-coated knife, dealing (60%9.828% of Attack power) damage and applying your active Lethal and Non-Lethal Poisons.
    Awards 1 combo point.
  • (Заклинание #1943)   Finishing move that tears open the target, dealing Bleed damage over time. Lasts longer per combo point.
      1 point  : [(150%25.06% of Attack power) * 8 / 2] over 8 sec
      2 points: [(150%25.06% of Attack power) * 12 / 3] over 12 sec
      3 points: [(150%25.06% of Attack power) * 16 / 4] over 16 sec
      4 points: [(150%25.06% of Attack power) * 20 / 5] over 20 sec
      5 points: [(150%25.06% of Attack power) * 24 / 6] over 24 sec
      6 points: [(150%25.06% of Attack power) * 28 / 7] over 28 sec
  • (Заклинание #1752)   An instant strike that causesViciously strike an enemy, causing 422% Physical damage.21.762% of Attack power) Physical damage.
    Awards 1 combo point.
    Cost changed from 40 to 45 Energy
  • NEW Sinister Strike   Sinister Strike's energy cost is reduced by 5.
  • (Заклинание #79140)   Marks an enemy for death for 20 sec, increasing the damage your abilities and auto attacks deal to the target by 30%, and making the target visible to you even through concealments such as stealth and invisibility.
    Generates 60 Energy over 3 sec.
  • (Заклинание #79134)   You regain Venom Rush 10 7 Energy each time your abilities Internal Bleeding, Garrote, or Rupture deal Bleed damage to a poisoned target.
    If an enemy dies while afflicted by your Rupture, you regain energy based on its remaining duration.
    Tooltip error, does not increase with Venom Rush
  • (Заклинание #8679)   Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance to poison the enemy, which instantly inflicts (13%2.1294% of Attack power) Nature damage and reduces all healing received for 12 sec.
Talents
LiveBFA


Removed
  • REMOVED (Заклинание #114015)   You may have a maximum of 10 combo points. Finishers still consume a maximum of 5 combo points.
  • REMOVED (Заклинание #152150)   Finishing move that empowers your weapons with shadow energy and performs a devastating two-part attack.
    You whirl around, dealing up to (440%57.33% of Attack power) damage to all enemies within 8 yds, then leap into the air and Envenom/Run ThroughDispatch/Eviscerate your target on the way back down, with such force that it has a 200%50% stronger effect.
    Now an honor talent for all specializations
  • REMOVED (Заклинание #16511)   Rips a gushing wound in the target, dealing 100%10.54% Physical damage and increasing Bleed damage from your abilities on the target by 25% for 20 sec.
    Awards 1 combo point.
  • REMOVED (Заклинание #108211)   Coats your weapons with a Non-Lethal Poison that lasts for 1 hour, granting you 10% Leech.
    New spell ID
  • REMOVED (Заклинание #108209)   Abilities cost 25% less Energy while Stealth or Shadow Dance is active.
  • REMOVED (Заклинание #193539)   Your finishing moves have a 20 + (20 * ComboPoints)% chance per combo point to grant 3% Haste for 20 sec, stacking up to 105 times.
New
  • NEW (Заклинание #121411)   Finishing move that slashes at all enemies within 10 yards, dealing instant damage and causing victims to bleed for additional damage. Lasts longer per combo point.
      1 point : [(4.5% of Attack power) * 2] plus [(11% of Attack power) * 2] over 4 sec
      2 points: [(4.5% of Attack power) * 3] plus [(11% of Attack power) * 3] over 6 sec
      3 points: [(4.5% of Attack power) * 4] plus [(11% of Attack power) * 4] over 8 sec
      4 points: [(4.5% of Attack power) * 5] plus [(11% of Attack power) * 5] over 10 sec
      5 points: [(4.5% of Attack power) * 6] plus [(11% of Attack power) * 6] over 12 sec
    Deeper Stratagem
      6 points: [(5% of Attack power) * 7] plus [(15%12% of Attack power) * 7] over 14 sec
    Tier 7 Talent
  • NEW (Заклинание #111240)   Exploits the vulnerability of foes with less than 30% health, dealing (60% of Attack power) Physical damage to the target.
    Mutilate has a 25% chance to make your next Blindside free and usable on any target, regardless of their health.
    Awards 1 combo point.
  • NEW Hidden Blades   Every 2 sec, gain 20% increased damage for your next Fan of Knives, stacking up to 20 times.
    Tier 7 Talent
  • NEW (Заклинание #280716)   Adds a Leeching Poison effect to your Deadly Poison and Wound Poison, granting you 10% Leech.
    Tier 4 Talent, new spell ID
  • NEW (Заклинание #255989)   While Stealth is active and for 3 sec after breaking Stealth, your critical strike chance is increased by 50%.
    Tier 2 Talent
    After the legendary (Предмет #144236)
  • NEW (Заклинание #255544)   Envenom and Rupture have a 4% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals [(11% of Attack power) * 4] Nature damage over 2 sec to all enemies within it.
    Tier 7 Talent
    Former artifact trait (Заклинание #192657)
Swapped Positions
  • (Заклинание #137619)   Marks the target, instantly generating 5 combo points. Cooldown reset if the target dies within 1 min.
    Tier 3 Talent
  • (Заклинание #152152)   Venomous Wounds grants 3 additional Energy each time it grants Energy.Mutilate refunds 5 Energy when used against a poisoned target.
    Tier 6 Talent
Changed
  • (Заклинание #193640) Your finishing moves grant 12%10% increased damage done for 4 sec.
  • (Заклинание #200806)   Twist your blades into the target's wounds, causing your Bleed effects on them to bleed out 150%100% faster.
  • (Заклинание #154904)   Kidney Shot also deals up to [6 * (144%%18.72% of Attack power)] Bleed damage over 126 sec, based on combo points spent.
  • (Заклинание #196864)   Increases the damage done by your weapon poisons by 30% and their non-damaging effects by 20%.
  • (Заклинание #196861)   Resets the remaining cooldown on Garrote when a target dies with your Garrote active.Increase the duration of Garrote's silence effect by 3 sec.
    Enemies silenced by Garrote deal 15% reduced damage for 8 sec.

    Name changed from Thuggee to Iron Wire
  • (Заклинание #108208)   Your abilities requiring Stealth can still be used for 3 sec after Stealth breaks.
    Also causes Garrote to deal 125%100% increased damage and have no cooldown when used from Stealth orand for 3 sec after Stealth breaks.breaking Stealth.
  • (Заклинание #245388)   Stab your enemy with a toxic poisoned blade, dealing (600% Nature damage.53% of Attack power) Nature damage.
    The damage of your poisonsYour Nature damage done against the target is increased by 35%30% for 9 sec.
    Awards 1 combo point.
Honor Talents
  • (Заклинание #198092)   Your Envenom applies Creeping Venom, dealing [(12004.2% of Attack power) * 12] Nature damage over 64 sec. Creeping Venom's duration is refreshed when the target moves.
  • (Заклинание #197044)   Deadly Poison also causes Wound Poison's reduced healing received effect.applies Minor Wound Poison to the target for 8 sec, reducing healing received by 15%.
  • NEW (Заклинание #269513)   Finishing move that empowers your weapons with energy to performs a deadly attack.
    You leap into the air and Envenom your target on the way back down, with such force that it has a 15% stronger effect.
  • (Заклинание #198128)   Fan of Knives' radius is increased by 50% and deals
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